The known world consists of two major landmasses. Dhaere is the larger of the two and lies in the northern hemisphere. Geographic barriers have divided Dhaere into two continents, Darejh in the east and Gael Dar in the west. Aren Doael is the smaller landmass and lies in the southern hemisphere.
Darejh is the name given to the eastern continent of Dhaere by the Aethani Elves. An immense landmass, the desolate tundra of the northern steppe is separated from the fertile plains of the interior by a range of snow capped mountains, known as the World’s End. Perpetually blanketed in snow and soaring into the clouds, the only means of traversing this range is a treacherous route known as Widow’s Grief Pass.
In turn, the plains of the interior blend into scrub land and barren desert in the south. The river Iesadhe, the widest in the known world and its tributaries cleave a path throughout Darejh, leaving only the peninsula of Sheinar untouched. The Iesadhe River and its major tributaries, Dalesule and Sọjourdhe wending toward the southeast and the southwest respectively, are the lifeblood of the fertile plains of the continent. Almost all of the major cities of the empire are nestled against their banks.
Separated from the interior by the craggy cliffs of the Ironbreak Mountains, the Sheinar peninsula is little more than scrub land, its meager resources harnessed by the strong willed people of the confederacy. Dry and barren, the settlements of the Sheinari are found along its long coastline
Forests are peppered throughout the region, home to creatures never seen. The deepest, spreading across the northwestern interior, is given the unassuming name of Centaur Wood, after a mythical race of creatures that supposedly once called the dark interior home.
Darejh is separated from the western side of the continent by a barren wasteland of volcanic rifts and blistering desert. This no man’s land is referred to as The Great Pale by the Ar’ Aethani and most have adopted this name. Once thought uninhabited, the arrival of the Tharged tribes from its interior has quickly changed that opinion.
To the east are the turbulent and frigid waters of the Iesadhe Sea. A number of islands are scattered along the eastern coast, which can be seen from the fishing villages on clear summer days. The Witch Islands, an archipelago of two large islands and a scattering of smaller ones, lie a hundred miles of the southeastern coast. Currently uninhabited except for the hidden coves of pirates, they are peppered with ruins and towering monoliths from some long forgotten culture. The island of Coreyal, home to a number of Halfling kingdoms, lies to the east, The Sea of Iesadhe cuts into the continent in the southeast, creating two small seas – The Sea of Sheinar and the Bay of Tranquility. The Bay of Tranquility has a number of small uninhabited islands and two large inhabited ones. Durghad, a rocky land with sheer cliffs and a small strip of beach, is home to the Imperial penal colony; the second inhabited island, Rebirth, is home to the small pilgrimage city of Rinbhe, where the First Prophet of the Dhomestic faith was exiled by his father.
Beyond The Great Pale, lies the western continent of Gael Dar. These lands are home to a numerous warring principalities and kingdoms. The only contact between the people of Gael Dar and Darejh is through the Sheinar merchant ships that ply the trades routes and missionaries spreading the word of Dhọm.
Beyond the Sea of Tranquility lies the southeastern continent of Arĕn Dọael. A land of blistering deserts and sweltering jungles, small nations rise in isolated oases of civilization. It is home to human nomads, the dark empire of the Lysaeto Elves, and the cannabilistic, savage Halflings of the Bryl jungle. The land holds many riches and the Sheinar trade houses have established footholds in the coastal cities and towns of this land.